Trigger Fingers

Subjects: Computer Science
Topics: Boolean Inputs, Variables, Conditions, Comparators, Multiplication, Algorithmic Thinking, Computational Thinking

Find out who has the fastest fingers in a race to reach 100 keystrokes!

This project is a fun game where students press down their keyboard keys and compete to find out who can switch on their sleeping LED light first. This project will teach the students about Boolean inputs, variables, comparators and more. By applying sequencing and selection in this program, your students will be code masters in no time. Ready, set, GO!


*Not available for download on mobile