Year 3 - Standards Alignment Map

Download Year 3 - Standards Alignment Map

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Science

Working Scientifically

Plants

Explore the part that flowers play in the life cycle of flowering plants, including pollination, seed formation and seed dispersal

Animals, including humans

Identify that animals, including humans, need the right types and amount of nutrition, and that they cannot make their own food; they get nutrition from what they eat

Rocks

Compare and group together different kinds of rocks on the basis of their appearance and simple physical properties

Recognise that soils are made from rocks and organic matter

Light

Recognise that they need light in order to see things and that dark is the absence of light

Notice that light is reflected from surfaces

Recognise that shadows are formed when the light from a light source is blocked by an opaque object

Find patterns in the way that the size of shadows change

Forces and Magnets

Compare how things move on different surfaces

Computing KS2

Design, write and debug programmes that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Use sequence, selection, and repetition in programmes; work with variables and various forms of input and output

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programmes

Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programmes, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Design and Technology KS2

Design

Make

Evaluate

Technical Knowledge

Music KS2

Play and perform in solo and ensemble contexts, using their voices and playing musical instruments with increasing accuracy, fluency, control and expression

Improvise and compose music for a range of purposes using the interrelated dimensions of music

English KS2

Reading - Word Reading

Reading - Comprehension

Writing - Composition

Geography KS2

Physical geography, including: climate zones, biomes and vegetation belts, rivers, mountains, volcanoes and earthquakes, and the water cycle

Mathematics

Number and Place Value

Measurement

Geometry - Properties of Shapes

Statistics




Computing At Schools (CAS) Progression Grid Standards are covered throughout the Year 3 lessons on SAM Space.                

Year 3 (Ages 7–8)

1

Light and Shadows

2

Compose a Song

3

Design a Habitat

4

Smart Lighting Systems

5

Time's Up

6

Build it up, break it down

7

Seed Dispersal

8

Earthquake Alert

9

Reduce, Reuse, recycle

10

Interactive Story

11

Smart Safe

12

Changing Landscape

13

Erosion

Software Used

SAM Space

SAM

Space

SAM

Space

SAM

Space

SAM

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SAM

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SAM

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SAM

Space

SAM Space

SAM

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SAM Space

SAM

Space

SAM Space

ALGORITHMS

Pink Level

Understands what an algorithm is and is able to express simple linear (non-branching) algorithms symbolically.

Understands that computers need precise instructions.

Demonstrates care and precision to avoid errors.

Yellow Level

Understands that algorithms are implemented on digital devices as programmes.

Designs simple algorithms using loops, and selection i.e. if statements.

Uses logical reasoning to predict outcomes.

Detects and corrects errors i.e. debugging, in algorithms.

Orange Level

Designs solutions (algorithms) that use repetition and two-way selection i.e. if, then and else.

Uses diagrams to express solutions.

Uses logical reasoning to predict outputs, showing an awareness of inputs.

Blue Level

Shows an awareness of tasks best completed by humans or computers.

Designs solutions by decomposing a problem and creates a sub-solution for each of these parts.

Recognises that different solutions exist for the same problem.

Purple Level

Understands that iteration is the repetition of a process such as a loop.

Recognises that different algorithms exist for the same problem.

Represents solutions using a structured notation.

Can identify similarities and differences in situations and can use these to solve problems (pattern recognition).

Programming and Development

Pink Level

Knows that users can develop their own programmes, and can demonstrate this by creating a simple programme in an environment that does not rely on text e.g. programmable robots etc.

Executes, checks and changes programmes.

Understands that programmes execute by following precise instructions.

Yellow Level

Uses arithmetic operators, if statements, and loops, within programmes.

Uses logical reasoning to predict the behaviour of programmes.

Detects and corrects simple semantic errors i.e. debugging, in programmes.

Orange Level

Creates programmes that implement algorithms to achieve given goals.

Declares and assigns variables.

Uses post-tested loop e.g. ‘until’, and a sequence of selection statements in programmes, including an if, then and else statement.

Blue Level

Understands the difference between, and appropriately uses if and if, then and else statements.

Uses a variable and relational operators within a loop to govern termination.

Knows that a procedure can be used to hide the detail with sub-solution.

Purple Level

Understands that programming bridges the gap between algorithmic solutions and computers.

Uses a range of operators and expressions e.g. Boolean, and applies them in the context of programme control.