Year 5 - Standards Alignment Map

Download Year 5 - Standards Alignment Map

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Science

Working Scientifically

Properties and Changes in Materials

Compare and group together everyday materials on the basis of their properties, including their hardness, solubility, transparency, conductivity (electrical and thermal), and response to magnets

Know that some materials will dissolve in liquid to form a solution, and describe how to recover a substance from a solution

Give reasons, based on evidence from comparative and fair tests, for the particular uses of everyday materials, including metals, wood and plastic

Demonstrate that dissolving, mixing and changes of state are reversible changes

Explain that some changes result in the formation of new materials, and that this kind of change is not usually reversible, including changes associated with burning and the action of acid on bicarbonate of soda

Earth and Space

Use the idea of Earth’s rotation to explain day and night and the apparent movement of the sun across the sky

Forces

Identify the effects of air resistance, water resistance and friction, that act between moving surfaces

Computing – KS2

Design, write and debug programmes that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Use sequence, selection, and repetition in programmes; work with variables and various forms of input and output

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programmes

Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Design and Technology – KS2

Design

Make

Evaluate

Technical Knowledge

Music – KS2

Play and perform in solo and ensemble contexts, using their voices and playing musical instruments with increasing accuracy, fluency, control and expression

Improvise and compose music for a range of purposes using the interrelated dimensions of music

Listen with attention to detail and recall sounds with increasing aural memory

English – KS2

Reading - Word Reading

Reading - Comprehension

Writing - Composition

History – KS2

A study of an aspect or theme in British history that extends pupils’ chronological knowledge beyond 1066

Geography – KS2

Physical geography, including: climate zones, biomes and vegetation belts, rivers, mountains, volcanoes and earthquakes, and the water cycle

Mathematics – Year 5

Measurement

Geometry - properties of shapes
























Computing At Schools (CAS) Progression Grid Standards covered throughout the Year 5 lessons on SAM Space and SAM Blockly.
Pink and Yellow levels covered throughout.



Year 5 (Ages 9–11)

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Energy Transfer

2

Morse Code

3

Guitar

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Earthquake Simulator

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Mars Rover

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The Lighthouse

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SAM Spider

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Lava Lamp

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Apostrophe

10

Rocks and Wind

11

Morse Code Alert

Software Used

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

ALGORITHMS

Orange Level

Designs solutions (algorithms) that use repetition and two-way selection i.e. if, then and else.

Uses diagrams to express solutions.

Uses logical reasoning to predict outputs, showing an awareness of inputs.

Blue Level

Shows an awareness of tasks best completed by humans or computers.

Designs solutions by decomposing a problem and creates a sub-solution for each of these parts.

Recognises that different solutions exist for the same problem.

Purple Level

Understands that iteration is the repetition of a process such as a loop.

Recognises that different algorithms exist for the same problem.

Can identify similarities and differences in situations and can use these to solve problems (pattern recognition).

Red Level

Understands a recursive solution to a problem repeatedly applies the same solution to smaller instances of the problem.

Recognises that some problems share the same characteristics and use the same algorithm to solve both.

Understands the notion of performance for algorithms and appreciates that some algorithms have different performance characteristics for the same task.

Programming and Development

Orange Level

Creates programmes that implement algorithms to achieve given goals.

Declares and assigns variables.

Uses post-tested loop e.g. ‘until’, and a sequence of selection statements in programmes, including an if, then and else statement.

Blue Level

Understands the difference between, and appropriately uses if and if, then and else statements.

Uses a variable and relational operators within a loop to govern termination.

Designs, writes and debugs modular programmes using procedures.

Knows that a procedure can be used to hide the detail with sub-solution.

Purple Level

Understands that programming bridges the gap between algorithmic solutions and computers.

Uses a range of operators and expressions e.g. Boolean, and applies them in the context of programme control.

Red Level

Knows the difference between, and uses appropriately, procedures and functions.