Year 6 - Standards Alignment Map

Download Year 6 - Standards Alignment Map

 

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Science

Working Scientifically

Living things and their Habitats

Describe how living things are classified into broad groups according to common observable characteristics and based on similarities and differences, including microorganisms, plants and animals

Animals, including humans

Describe the ways in which nutrients and water are transported within animals, including humans

Evolution and inheritance

Recognise that living things produce offspring of the same kind, but normally offspring vary and are not identical to their parents

Identify how animals and plants are adapted to suit their environment in different ways and that adaptation may lead to evolution

Light

Recognise that light appears to travel in straight lines

Explain that we see things because light travels from light sources to our eyes or from light sources to objects and then to our eyes

Use the idea that light travels in straight lines to explain why shadows have the same shape as the objects that cast them

Electricity

Compare and give reasons for variations in how components function, including the brightness of bulbs, the loudness of buzzers and the on/off position of switches

Use recognised symbols when representing a simple circuit in a diagram

Computing – KS2

Design, write and debug programmes that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Use sequence, selection, and repetition in programmes; work with variables and various forms of input and output.

Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programmes.

Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns.

Design and Technology – KS2

Design

Make

Evaluate

Technical Knowledge

English – KS2

Reading - Word Reading

Reading - Comprehension

Writing - Composition

Geography – KS2

Physical geography, including: climate zones, biomes and vegetation belts, rivers, mountains, volcanoes and earthquakes, and the water cycle

Human geography, including: types of settlement and land use, economic activity including trade links, and the distribution of natural resources including energy, food, minerals and water

Mathematics – Year 6

Number and Place Value

Number - addition, subtraction, multiplication and division

Measurement

Statistics















Computing At Schools (CAS) Progression Grid Standards covered throughout the Year 6 lessons on SAM Space and SAM Blockly.
Pink, Yellow and Orange levels covered throughout.



Year 6 (Ages 10–12)

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Exploring Circuits

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Earth & Orbit

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Night & Day

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Patterns & Passwords

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Every Action

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Exploring Heredity

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Grey or Ginger Kittens

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Solar Energy

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Random Numbers

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Kinetic Energy and Mass

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Rocket

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Monkey Ecosystem

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Circle of Life

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Water Cycle

Software Used

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Blockly

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

SAM Space

ALGORITHMS

Blue Level

Shows an awareness of tasks best completed by humans or computers.

Designs solutions by decomposing a problem and creates a sub-solution for each of these parts.

Recognises that different solutions exist for the same problem.

Purple Level

Understands that iteration is the repetition of a process such as a loop.

Recognises that different algorithms exist for the same problem.

Can identify similarities and differences in situations and can use these to solve problems (pattern recognition).

Red Level

Understands a recursive solution to a problem repeatedly applies the same solution to smaller instances of the problem.

Recognises that some problems share the same characteristics and use the same algorithm to solve both.

Understands the notion of performance for algorithms and appreciates that some algorithms have different performance characteristics for the same task.

Programming and Development

Blue Level

Understands the difference between, and appropriately uses if and if, then and else statements.

Uses a variable and relational operators within a loop to govern termination.

Designs, writes and debugs modular programmes using procedures.

Knows that a procedure can be used to hide the detail with sub-solution.

Purple Level

Understands that programming bridges the gap between algorithmic solutions and computers.

Uses a range of operators and expressions e.g. Boolean, and applies them in the context of programme control.

Selects the appropriate data types.

Red Level

Appreciates the need for, and writes, custom functions including use of parameters.

Knows the difference between, and uses appropriately, procedures and functions.

Uses and manipulates one dimensional data structures.